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Eye of the beholder 3 dos vs amiga
Eye of the beholder 3 dos vs amiga








eye of the beholder 3 dos vs amiga
  1. #EYE OF THE BEHOLDER 3 DOS VS AMIGA HOW TO#
  2. #EYE OF THE BEHOLDER 3 DOS VS AMIGA PC#
  3. #EYE OF THE BEHOLDER 3 DOS VS AMIGA SERIES#
  4. #EYE OF THE BEHOLDER 3 DOS VS AMIGA TV#

The font is WRONG (boring instead of mystical style, like in the original) There doesn't seem to be sound effects for the lightning, door opening, the water drop hitting the puddle The music sounds pretty good, but not 'quite' there (dead samples are always less interesting to the ear than living synth-sound) But the end result is never as beautiful or striking as the original.įor example, the changes that I noticed with just a short glance at the intro (which then killed any motivation to try the game further, as the intro is one of the most wonderful examples of what could be done with VGA and OPL(3?), in all its subtle and short glory), I can easily list:

eye of the beholder 3 dos vs amiga

I don't know what it is - perhaps a curse of some kind.

#EYE OF THE BEHOLDER 3 DOS VS AMIGA PC#

I have to say that these 'modern remakes' or 'conversions' or even the games that SEEMINGLY use the same, exact PC data (and thus SHOULD look at least identical - or even better, because AGA has more colors than VGA, so fades should be even smoother, for example), etc. I got Wolf3D working with the Amiga (though not playably fast - though if it can run with a 386 just fine, why not a 68030.?), and now I tried this. Still, it's interesting to see that people are converting some famous and beautiful PC stuff to the Amiga. Of course anything done in the modern times, is always going to be a bit of a case of : "Too little, too late".

#EYE OF THE BEHOLDER 3 DOS VS AMIGA TV#

the bright VGA-monitors of the era), that squished the picture smaller and together with the TV blur, rendered the graphics looking like a mess instead of the VGA clarity, colorfulness and bright beauty. The last nail in the coffin was PAL (and TVs of the era vs. I always envied the VGA beauty that never seemed to transfer to just as beautiful AGA games.

eye of the beholder 3 dos vs amiga

G00ey wrote:I saw recently that some people developed AGA versions of Eye of the Beholder I and II by extracting data from the PC versions. In this game the GUI seemed to be transparent. The GUI in EOB2 is made of stone and in EOB3 it's made of Velvet, I think. If you look at the GUI of EOB1 it's made of wood. I don't remember it's name but I clearly remember a screenshot of it. I know there was another EOB based game that wasn't part of the series. EOB3 is still a non-linear EOB game so I hope people would be more interested in it than LoL. If you put something somewhere in the game and leave it it is still there when you get back to it.

#EYE OF THE BEHOLDER 3 DOS VS AMIGA SERIES#

The non-linearity of EOB is one aspect that made the series so interesting. I never played the series but although the graphis seems nice it doesn't look like an EOB game. I saw that there also was some interest in porting Lands of Lore. The evil red color of the corridors created such an atmosphere and I found them a little creepy when I played it as a little kid. If not at least we have DOSBox which I believe is available for Amiga and Smartphones (WinCE 6+).īut I must say that I liked the graphis at the beginning of the ECS/OCS version of the EOB1 better than the PC version. I think it even has some "decompilation" tools that can "detect" the underlying high-level structure behind the assembly instructions. The best tool for reverse engineering I believe is Datarescue IDAPro. This could really be a cool programming project for school or something, but I believe it is complex enough to require a community to support it. I don't know how this compares to the AGA version, but at least it is a step in the right direction. There is another EOB2 remake project going on where the source is available for download: I used to wounder how these games were programmed, it ought to have been quite complex.

#EYE OF THE BEHOLDER 3 DOS VS AMIGA HOW TO#

I saw some source code on how to decode the data files and I wish this could have come out when I was a little kid so that I could fire up SAS/C and compile the code myself. If CFOU! isn't going to continue developing the EOB series for the Amiga it would be nice if he could release the source code and leave the continued development to the rest of the community, making it "open-source". I visited the forum and there are quite a few posts regarding this so there is a lot of interest in this which is good.










Eye of the beholder 3 dos vs amiga